Commandos 2 Beyond the Call of Duty ends up feeling like a shadow of its former self, being both shorter and more frustrating than the original.
Just about every good game gets an expansion pack or a sequel, not just because it’s profitable, but because it’s easy. The good idea’s already there, and the existing technology can be recycled to make a game that feels comfortably familiar but with new and exciting content. Recent expansion packs like Starcraft: Brood War, as well as sequels like Myth II and Fallout 2, all bettered their predecessors. But Commandos: Beyond the Call of Duty, a standalone expansion to Behind Enemy Lines, ends up feeling like a shadow of its former self, being both shorter and more frustrating than the original.
The original Commandos was a surprise hit. It cleverly combined strategy, puzzle, and action elements with great graphics and an all-too-apt subject matter, and while there was some debate over just what kind of game it was trying to be, most found its demand for planning and precision to be both unusual and exciting.
It also doesn’t help that the game is even more difficult than the first. It’s tempting to justify the excessive difficulty by the fact that the game contains only eight missions (the original had more than twice as many), but that would be a solution to the wrong problem. Besides, nobody complained that the original Commandos was too easy – all of its missions were difficult, though some were far more difficult than others. Nevertheless, all its missions could eventually be completed so long as you were patient, and the game didn’t get too frustrating because each mission could be reduced to a series of smaller situations, and you’d rarely get stuck at any one point for too long. On the other hand, Beyond the Call of Duty starts out frustrating and just stays there. These missions don’t just seem difficult, but downright unfair. In the first mission, if you don’t save a sniper rifle round until the very last point, you probably won’t be able to clear the minefield and escape; and there’s no real way to anticipate this eventuality, so if somebody didn’t warn you, you’d end up having to restart.
At other times, there are so many enemy troops patrolling an area that it doesn’t seem like there’s an appropriate way of resolving the situation. You’ll wonder what would happen if maybe you threw the cigarettes, the stone, and used the decoy all at the same time, while a hostage distracted everybody…. But unfortunately, much like the first game, Beyond the Call of Duty’s interface doesn’t easily lend itself to multitasking, since the commandos are slow to respond and need to be micromanaged. You absolutely must coordinate your troops in this game, but it isn’t any easier than before, no thanks to the fact that all the keyboard hotkeys were shifted around. (While the new layout is a little more logical than the original’s, it’s inexplicable why the designers didn’t just let you customize the keyboard layout.) So the control feels more cumbersome than before, since you need especially impeccable timing and coordination, but the interface won’t allow it. And even when you finally get through a mission, you won’t feel very good about it since you won’t be able to shake the feeling that you’ve figured out something the designers didn’t expect you to. The original Commandos was satisfying because its puzzle-like situations had specific solutions. These missions feel clumsier by comparison, requiring at least as much luck as finesse, although the maps themselves all look distinctly beautiful.
During Gameplay type gonzoopera then enter the following code:
Ctrl + F9 Debug Info
Ctrl + Shift + X Destroy Everything
Shift + E Edit Mission
Ctrl + L Invincibility
Ctrl + I Invisibility
Alt + I Picte Interface
Shift + X Pointer on Selected Commandos
Ctrl + Shift + N Skip Current Mission
F9 Terrain Info
Shift + V User Traces
Shift + F1 View Video Mode 1
Shift + F2 View Video Mode 2
Shift + F3 View Video Mode 3
Shift + F4 View Video Mode 4
Alt + Shift + L Write Info in “memlin.dat”
H239Z 01 – The Ashphalt Jungle
IR291 02 – Dropped Out of The Sky
NGAY7 03 – Thor’s Hammer
6S5TL 04 – Guess Who’s Coming Tonight
VND2R 05 – Eagles Nest
BUK2L 06 – The Great Escape
LL42X 07 – Dangerous Friendships
System= Pentium III CPU 733 MHz
RAM= 128 MB
Size= 51.92 MB
Video Memory= 32 MB
OS= Windows 98, 2000, NT, XP, Vista, 7 and Windows 8
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