Assassin’s Creed II is a 2009 video game developed by Ubisoft Montreal and published by Muhammad Niaz. Assassin’s Creed II is similar to its predecessor in many ways. The game is non-linear, and can be considered a “sandbox” type of game due to the player’s ability to freely roam the generated renditions of Italy. The Animus is replaced with the Animus 2.0, which, unlike the first, possesses an in-game database with historical information about encountered landmarks, characters, services, and glyphs.
Assassin’s Creed II begins immediately after the events of the first game in 2012; Desmond Miles is still trapped by Abstergo Industries (the modern-day face of the Knights Templar) after being forced to use the Animus device to revisit genetic memories of the Assassin Altaïr Ibn-La’Ahad, and has discovered prophetic warnings from Subject 16 (a previous captive) describing the end of the world. He is soon rescued by Lucy Stillman, a mole for the Assassins within Abstergo, who takes him to meet two other Assassins, historian Shaun Hastings and computer expert Rebecca Crane. They request that Desmond use their version of the Animus, dubbed the Animus 2.0, to relive memories of another Assassin, Ezio Auditore da Firenze, to train Desmond in the ways of the Assassins through the “Bleeding Effect” of the Animus.
System= Core 2 Duo CPU 2.4 GHz
RAM= 2 GB
Size= 5.01 GB
Video Memeory= 512 MB
OS= Windows XP Vista 7 and Windows 8
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