WWE Impact 2011 series has been around for more than a few years now, and like a time worn WWE superstar, it is starting to get creaky in its old age. The core mechanics that fuel the entertaining action still set the stage for some great fights, but the perennially problematic collision detection and finicky positioning mechanics are taking their toll. The new modes and refinements in WWE Impact 2011 are more focused on setting up matches than landing gut punches, which makes the game feel more like a meddling manager than a reigning champion. Yet though the series may be getting long in the tooth, there’s still enough action to satiate those with a penchant for powerbombs.
One of Smackdown vs. Raw’s strengths is that it gives you the freedom to stage a huge variety of matches. 2011 offers more ways to tweak your showdowns than ever, with new locations and expanded match creation options. Whether you’re setting your favorite superstar up to take on his archrival in an extreme rules match, or taking on a few friends in a Hell in a Cell diva showdown, it’s fun to set the stage and then fight your way through a contest of your own devising. Furthermore, almost every match you play gets roped into the new Universe mode. This mode sets everything within the context of the WWE television schedule, including regular shows and marquee monthly events. You can play or simulate the matches that the game sets up or tweak the parameters to structure events to your liking. Matches that you play outside of Universe mode get slotted into the schedule, and the game often interjects melodramatic cutscenes and surprise events. Universe mode creates an enjoyable sense of continuity, but on the whole, it is little more than a new structure for the same familiar action.
System= Pentium III CPU 1.0 GHz
RAM= 256 MB
Size= 528 MB
Video Memory= 32 MB
OS= Windows 98, 2000, XP, Vista. 7 and Windows 8
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